Star Wars: The Old Republic maybe one of the most game that keep hidden well until it’s released date. This brand-new massively multiplayer online game is announced today at press conference by BioWare at the LucasArts campus in San Francisco, California. Star Wars: The Old Republic is based on Star Wars: Knights of the Old Republic for the PC and the original Xbox system that released five years ago. Star Wars: The Old Republic set 300 years after the events in Knights of the Old Republic, players will be put on a massive war between the Empire and the Republic and must choose a side. Bioware want the game to fit the proportions and scale of a conflict that spans the entire galaxy. The battle rages from the capital of Coruscant to the far reaches of the Outer Rim. The game will follow BioWare’s emphasis on “choice with consequences” with room for players to be ambiguous or conflicted about their motives. In short, it’s a perpetual RPG that delivers the full BioWare experience. Star Wars: The Old Republic - Force Choke the Enemy. BioWare roleplaying games are typically built on four pillars: exploration, progression, combat and story. The first three are already a big part of the MMO landscape and are areas in which BioWare has excelled. But the excellent stories that BioWare has consistently delivered in their single-player roleplaying games haven’t really found a reliable expression online. Bioware want Star Wars: The Old Republic to focus on the fourth pillar of adding story and character within the MMO genre. Moreover, they actually want the game to leverage the social aspects of the MMO to drive the narrative in ways that haven’t been possible in their single-player games.
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