Guild Wars 2 uses an improved version of the proprietary Guild Wars game engine. Improvements to the engine include true 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers say the engine now does justice to the concept art for the game and concept art will be integrated into the way the story is told to the player. Guild Wars 2 game play has been modified from Guild Wars to include a variety of different features. Guild Wars 2 will allow a player to create a character from five races. The maximum character level has been increased also, however the developers emphasize they wish "to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap." Two mechanics have been described which are intended to prevent this and allow players to play the game how they want; a sidekicking system, similar to that used in City of Heroes", will be introduced allowing high-level characters to transfer their powers to lower-level characters and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level. In a departure from the high number skills present in Guild Wars, Guild Wars 2 will focus on quality of skills over quantity and will also reduce the overall number of game modes to reduce balancing complexity.
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